Do not enter anything for "player" when using "get" to print a list of all whitelisted players. | Allows the chat to show messages from this player.Īllows the chat to show messages from the given player.Īdd or remove a player from the whitelist, where only whitelisted players can join the game. Swap your character with the given player character, or if two players are given swap the characters of two players. Sends a message to all players, including other forces. Save the game on the server in a multiplayer game. Reply to the last player who whispered to you. (The online/o parameter prints only the players that are online, count/c prints only the amount).ĭelete all messages from this player from the chat log. This will spawn a new player at the spawn point of the world, and connect your controls to it. Then, hover the mouse over the useless player and destroy it by typing: /c () To undo, spawn a player character. Lists all players who are muted (cannot speak in the chat). Disassociate your controls from the player: /c. kick xTROLLx Throw grenades at the base. Administrator messages are still displayed. Prevents the chat from displaying messages from this player.
delete-blueprint-library everybody confirmĮnter "everybody confirm" to delete the storage for all offline players.ĭowngrades the player from administrator. Available settings are: afk-auto-kick, allow-commands, allow-debug-settings, autosave-interval, autosave-only-on-server, ignore-player-limit-for-returning-players, max-players, max-upload-speed, only-admins-can-pause, password, require-user-verification, visibility-lan, visibility-public. Gets or sets various multiplayer game configurations. Not sure if it will go well tho because I'm worried what the editor will do to the modded world.Rent your own prepaid Factorio server now at Commands | CommandĪny console entry that does not begin with / is displayed as a chat message to your team.Īdd or remove a player from the banned list. Surface.create_entity()Īnd I was wondering wether someone could edit that so that it would, instead of creating a resource, create a biter base instead :DĪlso, I will look in to editing the map in a editor to see if there are any ways to add biters to the map. c local surface = game.local_player.surface Of corse this is just speculation but I was curious because on the wiki of factorio, there are ways to create resource patches : As in, if there was a biter base, it would spawn in more bases around the original one to create a bigger biter base.
Well, my thinking is that mods can do quite a lot, so I was wondering if there was a code (For example) that would 'spawn in' more bases around the orginal bases that I got. Factorio console commands - The most useful cheats in Factorio revealed. There is a way to convert a map to a scenario so you can edit it in the map editor, but I've never tried so you might want to look into that. Community-run subreddit for the game Factorio made by Wube Software. When a chunk is generated, it will allocate resources and static entities according to clearing map rules that you selected at the onset of the freeplay. Originally posted by Muffinman: Outside of setting evolution factor to 1 and exploring further, there nothing you can do to change the map genration factors.